here is the new version of the dream life rp here u are 1 of the following classes but u may have certain powers and that will be explained below the classes
blade
skill majors are blade weapons combat, self buffing with magic, and pain tolerance
key stats are strength, intellect, and endurance
typical looks
armor -partial heavy
weapon/equipment -2 handed great sword
weakness -is nothing without blade
assassin
skill majors are small blade weapons, illusionary magic, stealth
key stats are dexterity, speed and intellect
typical looks
armor -partial light
weapon/equipment -one handed blades up to short sword
weakness -cant fight if known where location is
summoner
skill majors are summoning (see description how it works), intellect
key stats are intellect, wisdom, charisma
typical looks
armor -none (armor takes away summon skills)
weapon/equipment -a sword handle in which the summons originate from
weakness -low defense, hp and cant fight physically
angel
skill majors are healing, flying, resurrection
key stats are intellect, speed, charisma
typical looks
armor -full light
weapon/equipment -none (is a non violent class gets exp from healing)
weakness – cant fight physically, and low hp
elemental
skill majors are elemental spell craft, intellect
key stats are intellect, wisdom
typical looks
armor -none (interferes with magic abilities)
weapon/equipment -mage staff (unable to use as weapon its where spells originate from)
weakness -can't do physical damage and low hp and low armor defense
tank
skill majors are defensive tactics, pain tolerance, intellect
key stats are endurance, intellect
typical looks
armor -mechanical blade arms (shapes form to form defensive forms)
weapon/equipment -halberd (not quite skilled in so uses when opening is seen with defensive tactics)
weakness -offensive is strong but hard to aim, purely made for defensive
mugician
skill majors are musical spell craft, intellect, charisma
key stats are charisma, dexterity, intellect
typical looks
armor -none (interferes with spell craft)
weapon/equipment -violin (can impersonate any instrument known)
weakness -unable to do physical harm, target must hear music to be affected, low defense, hp and speed
knight
skill majors are defensive tactics, offensive tactics
key stats are endurance, strength, intellect
typical looks
armor -full heavy with shield
weapon/equipment -bastard sword
weakness -weak to magic and has to follow code of honor similar to code of Bushido
wild fire
skill majors are deceit, martial arts, great acrobatics
key stats are strength, speed, dexterity
typical looks
armor -none (requires light weight one self to use acrobatics)
weapon/equipment -nothing (uses self as weapon)
weakness -requires a “fuel” within (refer to info for more)
samurai
skill majors are blade, agility, mental discipline
key stats are speed, dexterity, charisma
typical looks
armor -none (requires light weight for agility)
weapon/equipment -katana (rated by body count see reference below in info)
weakness -must follow code of Bushido or loses all classes abilities and possessions, also not very strong relies on speed (weapon meant for speed to cause most damage)
warlock
skill majors are dark arts spell craft, blade combat, dark art summoning
key stats are intellect, strength, charisma
typical looks
armor -full light (unlike typical caster can cast while wearing up to light armor but beyond armor cant take pain worth s***)
weapon/equipment -one handed blade (magic originates from self)
weakness -any holy or light spell he is weak to and low hp and speed
berserker
skill majors are blade combat, pain tolerance, strength
key stats are strength, speed, endurance
typical looks
armor -partial light (requires speed for style)
weapon/equipment -2 handed curved exotic full blade
weakness -low defense mainly meant for offensive
arrow bombarder (made by my friend bill)
Major Skill: Archery and Multi Arrow(Can Fire 4 Arrows At Once, But Depletes Arrows Faster), homing arrow (requires a moment of concentration)
Key Stats: Speed, Stamina, dexterity
typical looks
Armor: partial light armor
Weapon/Equipment: Quiver With 50 Arrows and Oak Longbow.
Weekness, Runs Out Of Arrows, useless at close range,
info
summoning
it works like this if the summoner has an organic material from that creature he/she places that in the empty sword handle (if warlock is summoned from self) and out shoots the spirit of the summoned creature and it physically manifests into the creature after that summoners must speak with the creature to convince it to help (thats where charisma comes in) if they don't help the summoner can easily dispel them away
fuel within
with a wildfire warrior they require the mental feeling of an emotion like anger or something like pain to drive them forward inc ombat, if 1 is to say calm the wildfire warrior down that fuel is calmed as well and they cannot fight
armor system
partial light means light armor only covers say an arm or maybe shoulders or just legs (padded, leather, hide, chain and scale)
full light means fully covered in light armor
partial heavy means heavy armor only covers an arm or maybe shoulders or just legs (breast plate, splint, banded, half plate, full plate)
full heavy means fully covered in heavy armor
shield system
from lightest to heaviest it goes
buckler
light wooden shield
light steel shield
heavy wooden shield
heavy steel shield
tower shield
defense total
the total defense is when the armor, speed, and hp has all been accounted for
mage staff
a mage staff is a staff with some sort of metal decoration atop and cannot be used for physical combat without breaking. The spells cast if used for spells originate from top of staff
weak to....
if one is weak to something it does more damage and has more of a chance to hit that particular target
weakness
all classes contain weakness and although some know it and if u say u do explain y and I may deem it allowed for that person to know
rules
-be fair if u just joined the virtual game ur lvl wont be that high and u wont have much characters
-dont metagame
-no suicide drama (I got tired of it recently plus this is a video game rp)
-starting lvl is lvl 1 unless i deem different
-u start off with no apothecary powers
to make a purchase of a power
u first go to the local apothecary virtually in the rp and make a request for the power and provide the financial needs aka the price and he will get right to work, then in the game i will say as part of the game in a private message as part of the rp one of the below results
*u get a pm saying* "i apologize sincerely but that power is simply unable for u to use at that level" (that is if u cannot have that power)
*u get a pm saying* "the apothecary is having some trouble with your potion with the budget u assigned him with please consult him immidiatly for some financial aid or refund" (that is if u need to spend more on it)
*u get a pm saying* "the apothecary has finished ur power please pick it up asap if left for 7 days the apothecary gains that potion power" (that is if it was made succesfully and it was deemed fair)
after ur character has picked up the potion power and drank it u must then add the power within your bio or repost it but update the power section
character template
username:
age:
class:
lvl: (1 at start unless deemed otherwise by admin)
personality:
powers: (start with none)
changes in typical looks: